A number of changes released before and during this season will also help player experience in this new context:.
Some additional topics to consider about Gameplay After Death:
Note for Maestro: Teammates will be able to rotate the turret like any other observation tool, although Maestro will maintain priority over other Defenders.
Echo, Maestro and Mozzie can control and use their abilities after death.
It only reflects Defenders’ actions and doesn’t take into account special drones – only regular ones.
This counter is not meant to reveal extra intel to Defenders.
This is intended to incentivize Defenders to be aware of the importance of destroying drones, especially in a context where dead players can still drone them out.
The Drone Counter is displayed exclusively to Defenders to help them track the number of regular drones their team has destroyed or captured.
Unlike operators’ abilities, there is no notion of ownership
The first player in the camera can use the ability to shoot.
The camera can shoot an EMP burst to disable Attackers’ electronic gadgets and drones for 8 seconds.
Specifically for Defenders, we have added new tools to help counter the threat of Attacker drones:
An operator ability like Twitch’s Shock Drone won’t spawn after death.
If you died with regular drones in your inventory, they will spawn at your original spawn location.
The abilities of observation tools and gadgets can be used.
Antennas are shown on regular drones when the owner dies, in order to help opponents know if the drone belongs to a dead or alive operator.
You cannot drive the drone of another operator.
Dead players can control and drive their own drone, including Twitch’s drone.
We have added a number of gameplay elements for players on both sides to aid them after their operators have died: We know that this feature will bring a fundamental change, but it is a change that we believe will continue to sharpen the Siege experience.Īfter all, you can’t rework an operator without breaking a couple mounted LMGs. We’ve already begun this task and will continue doing so with the help of your feedback. Operators whose abilities revolve around observational tools in particular will need to be rebalanced as we take this new system into account. We are very aware that this change will likely affect the whole game’s balance. In other words: one of the things we want to make certain of before releasing this system is that it is never a valid strategy to initiate careless fights early in the round and not worry about dying. Ultimately, it’s essential to us that this is balanced so that players remaining alive in a match is always the superior option.Įven if this change means that getting fragged will be a bit less punishing than it was before, it should still be something players actively avoid, given the threat that loss of utility and support poses. This means less downtime, and a greater range of gameplay opportunities in Support mode. In doing so, our goal is to keep players interested and engaged, even after their operator has been eliminated. We want players to be able to feel their impact on the match outcome. Put simply, we want players to feel invested in their team’s success, right up until the last second of the round. Your feedback will be hugely important in the continued development of this feature, so we look forward to hearing your thoughts!įirst, what is the intention behind Gameplay After Death? On that note, a survey will be made available via in-game news on the Test Server, running from May 26th to May 28th.
We have more time to get your feedback and adjust things ahead of release, as needed.
You have more opportunities to familiarize yourself with theses huge changes before they hit Live.
Instead, we want to give you an early look at this rework on the Test Server for two important reasons: Starting off with a big topic, we first want to make it clear that Gameplay After Death will not come to Siege’s Live servers this season.